Scoring

MCR Fan List: Every Pattern and Its Value

Chinese Official mahjong is usually described as having 79 patterns. This table gives every pattern with a defined fan value, from 88 down to 1, plus the rules that decide which can be combined.

Reference tableLast reviewed: ~12 min read

At a glance

System
Chinese Official (MCR), fan counting
Top value
88 fan for the seven largest patterns
Minimum
8 fan, or the hand cannot be declared
Flowers
1 fan each, never counted toward the minimum
Counting
Patterns add up, but mutually exclusive patterns do not

How to read this table

Chinese Official mahjong is usually described as having 79 scoring patterns. The table below gives every pattern with a defined fan value, from 88 down to 1 fan — the patterns that decide real hands. Values are fixed by the rule set, so a nine gates hand is always 88 and a voided suit is always 2.

Read the third column as the minimum requirement. A pattern is claimed only if the whole hand satisfies it; partial matches score nothing.

88 fan

FanPatternRequires
88Big Four WindsPungs or kongs of all four winds
88Big Three DragonsPungs or kongs of red, green and white dragons
88All GreenOnly 2, 3, 4, 6, 8 bamboo and the green dragon
88Nine Gates1112345678999 of one suit plus any tile of that suit
88Four KongsFour kongs, concealed or melded
88Seven Shifted PairsSeven consecutive pairs in a single suit
88Thirteen OrphansOne of each terminal and honour, plus a duplicate

64 fan

FanPatternRequires
64All TerminalsPungs of 1 and 9 in all three suits, with a terminal pair
64Little Four WindsThree wind pungs plus a pair of the fourth wind
64All HonoursWinds and dragons only, no suited tiles
64Four Concealed PungsFour pungs or kongs, none claimed from a discard
64One-Suit Twin Dragons123 and 789 of one suit plus a pair of 5s in that suit

48 fan

FanPatternRequires
48Little Three DragonsTwo dragon pungs plus a pair of the third dragon
48Quadruple ChowFour identical runs in one suit
48Four Pure Shifted PungsFour pungs in one suit, each one number higher than the last

32 fan

FanPatternRequires
32Four Pure Shifted ChowsFour runs in one suit, each starting one number higher
32Three KongsThree kongs in one hand
32Mixed TerminalsTerminals and honours only, pungs plus a pair

24 fan

FanPatternRequires
24Seven StarsAll seven honours plus one suited tile from each suit, none connected
24All Even PungsFour pungs of even-numbered tiles plus an even pair
24Full FlushOne suit only, no honours, no second suit anywhere
24Pure Triple ChowThree identical runs in one suit
24Pure Shifted PungsThree pungs in one suit, consecutive numbers
24Upper TilesEvery tile is 7, 8 or 9
24Middle TilesEvery tile is 4, 5 or 6
24Lower TilesEvery tile is 1, 2 or 3

16 fan

FanPatternRequires
16Pure Straight123, 456 and 789 in one suit
16Three-Suit Twin Dragons123 and 789 in two suits, plus a pair of 5s in the third
16Pure Shifted ChowsThree runs in one suit, each starting one number higher
16All FivesEvery set and the pair contains a 5
16Triple PungThe same number pung in all three suits
16Three Concealed PungsThree pungs or kongs, none claimed
16Shifted PungsThree pungs, same suit, consecutive numbers

8 fan

FanPatternRequires
8Last Tile DrawSelf-drawn on the final tile of the wall
8Last Tile ClaimWon on the final discard of the hand
8Out with Replacement TileWon on the replacement drawn after a kong
8Robbing the KongWon on a tile an opponent added to an existing pung
8Mixed Straight123, 456 and 789, one run in each suit
8Reversible TilesOnly tiles that read the same upside down: 2, 4, 5, 6, 8, 9 circles plus white and green dragons
8Mixed Triple ChowThe same run in all three suits
8Mixed Shifted PungsThree pungs, same numbers, one in each suit
8Chicken HandNo pattern at all, where the table rule allows a minimum win

6 fan

FanPatternRequires
6All PungsFour pungs or kongs plus a pair, no runs
6Half FlushOne suit plus honours
6Melded HandEvery set claimed from a discard, won on a discard
6Two Concealed KongsTwo kongs, neither claimed
6Two Dragon PungsPungs of two different dragons

4 fan

FanPatternRequires
4No HonoursNo wind or dragon anywhere in the hand
4Fully Concealed HandClosed hand won on a self-draw; includes the self-draw value
4Two Melded KongsTwo kongs, both claimed
4Last of Its KindThe winning tile is the last of its four copies; the other three are already visible in discards or melds

2 fan

FanPatternRequires
2Pure Double ChowTwo identical runs in one suit
2Mixed Double ChowTwo runs of the same numbers in different suits
2Short StraightSix consecutive tiles forming two runs in one suit
2Two Terminal Chows123 and 789 of the same suit
2Terminal or Honour PungA pung of 1, 9, a wind or a dragon
2Melded KongOne kong claimed from a discard
2One Voided SuitOne of the three suits absent entirely
2No Melded KongsThe hand contains no claimed kong
2Edge WaitWaiting on 3 in a 12 shape, or 7 in an 89 shape, single wait only
2Closed WaitWaiting on the middle tile of a run, single wait only
2Single WaitWaiting on the pair tile only
2Self-DrawWon on a tile you drew yourself

1 fan

FanPatternRequires
1Flower TileOne fan per flower, never counted toward the 8-fan minimum

How fan is actually counted

Six principles decide what a hand is worth. They cause most scoring arguments, so learn them as rules, not guidance.

  1. Never count twice. A tile cannot earn fan for two patterns describing the same thing.
  2. Take the higher value. When two readings of the same structure conflict, the larger one applies.
  3. Do not split or move sets. You cannot rearrange tiles to create patterns that the hand does not naturally contain.
  4. Count each pattern once. A pattern that appears twice is scored once unless the table explicitly allows repetition.
  5. Flowers never reach the minimum. They add value but cannot carry a hand over 8 fan on their own.
  6. Exclusive patterns cancel. If two patterns cannot coexist, only one is scored.

Pairs that never stack

PairWhat happens
Full Flush and Half FlushMutually exclusive. A single-suit hand is a full flush, not both.
All Terminals and Mixed TerminalsMutually exclusive. Adding honours drops you from 64 to 32.
Little Four Winds and Big Four WindsUpgrade, not addition. The fourth wind pung makes it big.
Little Three Dragons and Big Three DragonsUpgrade. The third dragon pung replaces the little version.
All Green without the green dragonFalls back to Full Flush at 24 fan, not 88.
Fully Concealed Hand and Self-DrawFully concealed already includes the self-draw value.
Edge, closed and single waitsOnly counted when the hand has a single wait, not alongside a two-sided wait.
Seven pairs with four of a kindFour identical tiles count as two pairs, and no pung pattern is scored on them.

Reaching 8 fan in practice

Most hands that fail at a Chinese Official table miss the threshold by a small margin. The realistic route to 8 fan is stacking mid-value patterns that appear naturally: a half flush with a terminal pung and a voided suit gets close; a full flush with two small patterns clears it easily.

If you are two fan short and the hand is one tile from complete, the right call is usually to keep building, not to declare. A false win costs more than a missed opportunity. See scoring for the penalty structure and winning hands for the shape check that comes before the fan check.

Quick answers

How many patterns are in the Chinese Official list?

The rule set is usually described as having 79. This page lists the 64 with a defined fan value, which covers every pattern worth 8 fan or more plus the low-value patterns used to reach the threshold.

Do flower tiles count toward 8 fan?

No. Each flower is worth 1 fan, but flowers are excluded when checking the minimum. A hand of eight flowers alone is not a win.

Can a hand be both a full flush and a half flush?

No. They are mutually exclusive, and the higher value applies. A single-suit hand with no honours is a full flush only.

What is a chicken hand?

A hand with no scoring pattern at all. Some table rules allow it as an 8-fan minimum win; in strict play it is simply below the threshold.