Independent reference
Mahjong rules, scored and explained
Six rule sets share one tile set and almost nothing else. This handbook shows what actually changes between them — tile counts, minimum hands, claiming rules and payout — so you can sit down at any table and know what you are playing.
Short answer: mahjong is a four-player tile game in which you draw, discard and claim tiles to build four sets plus one pair. A hand is only valid if it also clears the style's minimum — 8 fan in Chinese Official, at least one yaku under riichi rules in Japanese, 5 tai in Taiwanese, and a card-listed pattern in American mahjong.
Getting started
Mahjong rules, step by step
The turn sequence, how claiming works, what a winning hand looks like, and how a round ends.
BasicsTiles & table setup
136, 144 or 152 tiles — where each number comes from, what the suits mean, and how the wall is built.
BasicsWinning hands
Four sets plus a pair, and the two exceptions every beginner gets wrong: seven pairs and thirteen orphans.
Chinese styles
MCR (Chinese Official)
144 tiles including flowers, a hard 8-fan minimum, and 79 scoring patterns that stack under strict rules.
FastSichuan mahjong
108 tiles, no honours, a mandatory dropped suit, and blood battle play that continues after the first win.
CasualHong Kong mahjong
The most common mahjong game at English-speaking tables: 13 tiles, chow allowed, and a minimum that depends on house rules.
16 tilesTaiwanese mahjong
One extra set changes everything: 16 tiles in hand, five sets plus a pair, and flowers worth one tai each.
Japanese & Western
Riichi mahjong
Declare riichi when your hand is ready, watch for furiten, and count dora on top of your yaku.
Card-basedAmerican mahjong (NMJL)
No chow, two Joker types, and a yearly card that defines which hands are legal at all.
BMJABritish mahjong
One chow per hand, a 14-tile kong box, and a points system that is often confused with EMA ranking.
3 playersThree-player mahjong
North wind leaves the set, the wall gets shorter, and defence becomes far more important.
Scoring
Scoring basics
Fan, fu, tai and points are four different units. This page maps them and shows who pays whom.
TableMCR fan list
Every Chinese Official pattern with its fan value, from 88 down to 1, and which of them cannot be combined.
TableRiichi yaku list
The twelve yaku worth memorising first, plus the five combinations that decide most real hands.
Strategy
Tile efficiency
Which wait wins on the most tiles, and when breaking a set is worth the extra outs.
SafetyDefence
Safe tiles, suji and kabe — first in plain language, then the exact rules behind them.
WalkthroughYour first game
A complete hand played turn by turn, including the mistake almost every beginner makes at the end.
Reference
Mahjong terms
Chow, pung, kong, riichi, furiten, dora — one English spelling per term, with the traps marked.
FAQ40 quick answers
The questions that come up in every first session, answered in two or three sentences each.
MatrixRules compared
Seven styles on five axes: claiming, minimum hand, special tiles, scoring unit and multi-win rulings.
RegionalRegional variants
Guangdong chicken hand, Guiyang catch-the-chicken, Changsha, Vietnamese, Filipino and Korean three-player.
Practice20-question quiz
Waits, defence and scoring, with the reasoning shown under each answer.
BoundaryMahjong vs solitaire
If you searched for mahjong and landed on a tile-matching game, this page explains the difference.
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